Скачать. Установка с помощью инсталятора на чистый мод версии. инициативе (типа RPG разведка местности) то будет Game Over. S.T.A.L.K.E.R "Gamedata Unpacker (ТЧ, ЧН и ЗП)". Скачать. Пример корневой директории C:- Games -S.T.A.L.K.E.R.-Тень Чернобыля (слеши не ставятся).
Скачать моды Все друзья. для игры Моды Сталкер Тень Люди, киньте обычный файлик game. relations. ltx Пожалуйста, Буду очень рад. 1 Файл system. ltx; 2 Комментарии; 3 Секции; 4 Файл alife. ltx; 5 Папки; 6 Папка creatures; 7 Файл actor. ltx; 8 Файл game_relations. ltx.
Shadow of Chernobyl mod TBD. The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation. I would like to recreat the old Dark Stalker faction.
Скачать патч: Скачать Lost Alpha. monster and character relations were tweaked Кто нибудь подскажите в каком архиве настройки actor. ltx и. и использованные в ней материалы принадлежат GSC Game.
This guys are totaly friend with all mutants species and vice versa. So, I thought "How can I do?". There is the answer about how create a new stalker type which have his own relationship with the differents species of monsters.
Posted by Borovos on Oct 2nd, 2012. First, you need to have a unpack gamedata. Second, you need too know how spawn a npc and create a new faction. In game_relation. ltx. add a new "species" (friend_human in my example) for monster_communities with monster_relations like that:. ;номера team которые присваиваются соответствующим видам.
[monster_relations]. ; actor,human,arena_monstr, boar, bloodsucker, friend_human. arena_monstr= -2, 0, 0, 0, 0, 0. bloodsucker= -2, -2, 0, -2, 1, 1. friend_human = 0,0,0,1,1,1. So the new "friend_human" species will be friend with bloodsucker and boar. Next step, create a new stalker "type" in m_stalker.
ltx and use this new monster communities (species = friend_human):. [ stalker_dark ]:stalker.
$spawn = "stalkersstalker_dark" ; option for Level Editor. ;species of monster. [escape_stalkerdark_respawn_1]: stalker_dark. $spawn = "escape_stalkerdark_respawn_1". character_profile = sim_dark_stalker_general.
spec_rank = regular. community = dark_stalker.
Finally, create your new faction with all that it need (game_relation. ltx, death_manager. script, death_items_by_communities. ltx. se_respawn. script, xr_statistic. script, string_table_general.
xml, character_desc_darkstalker, system. ltx. ). By this way, you could create specifics relationships between specific npcs and mutants species.